mocapsim - Motion Capture Simulator & Editor

back to tabinda© | mocapsim on sourceforge | download mocapsim
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copyright & changelog

COPYRIGHT

MoCapSim is copyright 2008-2009 by M.H.A.Q.S. Original source copyright of Andrew Gardner and Steven Dutcher.

This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General
Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details.

You should have received a copy of the GNU Library General Public License along with this program; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.

CHANGELOG

Version 1.0
- Changed program name and other stuff from MotView to MoCapSim (Motion Capture Simulation & Editor).
This was necessary because of alot of new stuff added to the program & to give it a difference to another
mocap library named motview on SGI.
- Added several new functionality to the program including:
Document Handling Functions like, new ,
save and export.
- Added Frame Rate Control.
- Added Tooltips and several changes to the GUI for better user interface.
- Added Hardware Interface to the Program. The program can now record data from hardware sensors and save or export it.
- Added Realtime and Capture Functionality to the program.
- Tweaked the Save and Export functions and GUI to make better files and correct info.
- Added ASM optimizations for the program to work faster and lower some size problems.
- Many more things I don't remember right now...take a look for yourself.

TO DO
- Build Custom Skeletal Data.
- Better Hardware Support.
- More export and save functionality.
- Port the program to FLTK 2.0 for a better UI and functionality.
- Incorporate editing into the simulation editor.
- Raw input cleaning solutions.
- Much more...

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